Version 0.9.1:
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* General:
* Added workaround code for a problem with the `[lock_view]` implementation and
its interaction with unit movement via `[move_unit_fake]/[move_unit]` on
Wesnoth 1.11.x.
* Made it so sequences using `[animate_attack]` do not display a floating label
when dealing 1 HP damage since most of the time this is a consequence of
dealing 100% HP on the target with kill=no, or other reasons along the same
line.
* Graphics:
* New or updated unit graphics: Elynia, Ivyel, Argan.
* Scenarios:
* Fixed several instances (E1S7, etc.) of sighted events taking place
prematurely on Wesnoth 1.11.x.
* Fixed several instances of loyal units auto-recall code causing warnings on
Wesnoth 1.11.x.
* Minor prose fixes, tweaks, and enhancements throughout the entire campaign.
* E1S7 - The Search for the Past:
* Glyphs needed to end the scenario are now marked with a blinking tile
outline (requires halos to be enabled in Display preferences).
* Minor cutscene improvements.
* Reworked message glyphs' code so their messages can be triggered as many
times as the player wants (NOTE: the last glyph triggered will still
unconditionally trigger the end of the scenario).
* E1S9.1 - The Triad, part 1:
* Minor gameplay improvements.
* Removed duplicate character line during the initial sequence.
* E1S9.2 - The Triad, part 2:
* Reworked some code for increased robustness.
* E1S9.3 - The Triad, part 3:
* Reworked some code for increased robustness.
* E1S10 - Tears:
* Fixed gold carryover from E1S8 (Fear) being reduced to its 40% (for an
effective carryover of 16%) when calculating the initial player gold
supply for this scenario.
* Reduced minimum starting gold to compensate for the bug fix above.
* E1S11.1 - Return to Wesmere, part 1:
* Fixed "retrieving member of non-existent WML container" warnings at the
start of the scenario.
* E1S11.2 - Return to Wesmere, part 2:
* Fixed spurious "retrieving member of non-existent WML container" warning
at the end of the scenario.
* E2S1 - By the Moonlight:
* Minor balancing changes.
* E2S4 - Shifting Allegiances:
* Minor map balancing tweaks.
* Reduced turn limit from 34/33/32 to 28/27/26.
* Other minor balancing changes.
* E2S7 - Proximus:
* Fixed minor fog refresh issues during the initial cutscene.
* E2S8 - And then there was Chaos:
* Minor balancing changes to increase difficulty.
* E2S9 - New Hive:
* Minor balancing changes.
* E3S3 - Amidst the Ruins of Glamdrol:
* Apply the default AMLA to Kyara and Horo a predefined amount of times on
prestart according to the difficulty level.
* Made it so neither the player nor Nar-hamoth can land a hit on each other.
* E3S4 - Outpost of Hell:
* Fix specific units being unintentionally visible during a white screen
sequence.
* Fixed "trying to remove non-existent menu item" warning at the end of
the scenario on Wesnoth 1.11.x under certain conditions.
* Make sure side 2 units also get their demolition ability and overlay
removed at the end.
* E3S5 - Pass of Sorrows:
* Make the teleportation/exposition event in the middle of the scenario
work as intended.
* E3S7B - Dark Sea:
* Make the northwestern Shaxthal and eastern undead sides less prone to
stealing player villages.
* E3S9 - Dark Depths:
* Minor boss fight improvements.
* Minor cutscene improvements.
* E3S10 - Blood:
* Made the foreshadowing moon combination have a x4 multiplier effect
instead of x5 on all difficulty levels, not just Hard.
* E3S13 - Epilogue:
* Fixed some cutscene-only female units not having their gender specified
in WML or translatable strings.
* This scenario is now only accessible after recovering an object hidden in
a previous scenario.
* Terrains:
* Experimental fix for the long-standing gate clipping issue when adjacent to
stone wall corners.
* Units:
* Added sidebar icon for units affected by the 'stun' weapon special.
* Added sidebar icon for units affected by the movement range bind spell.
* Applied changes from bumbadadabum's "The Aragwaithi" add-on, versions 1.0.6
through 1.0.9, and "Era of Chaos" version 1.1.0:
* Archer HP increased from 26 to 28.
* Granted the new 'precision' weapon special to the Greatbow's ranged
attack.
* Increased Guard's blade resistance from 10% to 20%.
* Increased Guard's XP from 64 to 74.
* Decreased Guard's cost from 28 to 27.
* Decreased Pikeman's cost from 38 to 28.
* Increased Shield Guard's cost from 37 to 45.
* Increased Shield Guard's blade and pierce resistances from 10% to 20%.
* Granted the 'marksman' weapon special to the Swordsmaster.
* Renamed the Aragwaith Witch's image files (may break saved games from
E3S2).
* Various animation fixes and updates.
* Balancing:
* Increased Elynia's (E3) mystic fire attack strength from 5-4 to 5-5.
* Increased Elynia's (post-Divergence) ensnare attack strength from 9-3 to
9-4.
* Increased Forest Spirit's movement points from 5 to 6.
* Decreased Fallen Faerie's HP from 49 to 43.
* Decreased Fallen Faerie's wail attack strength from 12-3 to 11-3.
* Gave Anya and Elynia special AMLAs for E2 and E3.
* Fixed wrong description for Galas' bolas attack AMLA (stated magical as the
weapon special, it is actually slows).