Wesnoth RCX is a small desktop program for previewing and recoloring Wesnoth graphics using the game’s team coloring mechanism.
Once a small command-line application, Wesnoth RCX was created to serve as an aid for sprite artists and campaign developers who need to preview unit artwork exactly as it will be rendered in-game, with coloring transforms applied according to the team in control of a unit. It provides instant preview functionality, as well as the option to save the results to disk for other purposes. The built-in palette and color range editors allow artists and coders alike to easily experiment with the possibilities offered by Wesnoth’s team coloring code, and even generate WML suitable for use in game add-ons.
Wesnoth RCX is open source software available under the terms of the GNU General Public License, version 2 or later.
The latest published release is version 0.3.0.
- wesnoth-rcx-0.3.0.tar.bz2 — Source code Tarball (Bzip2) — 250 KB
- wesnoth-rcx-0.3.0-win32.zip — Windows Zip archive — 6.51 MB
The complete source code history and the latest bleeding-edge changes can be found at the Wesnoth RCX Git repository on GitHub.
You may also clone the repository with Git:
git clone https://github.com/irydacea/morningstar.git
Feedback and resources
- Wesnoth RCX on the Wesnoth forums