The Wesnoth umcmg Branch
Not too long ago, I forked a branch from Wesnoth’s trunk and started committing stuff to it in the mainline repository, thanks to the awesome power of Git branching through the git-svn
bridge. My main goal is to experiment with improvements to the add-ons download interface, trying to address some of our users’ most common complaints, while not touching trunk directly to allow Ilor — who’s in charge of the WIP new add-ons server/client implementation — to easily merge his changes with trunk and the other way around until I can get confirmation from him about the mergeability of my own work.
Right now there’s very little done in my umcmg
branch, but today I’ve come up with some patches that should be trivial to mix into trunk.
Pictured to the right is the new Add-on Description dialog (taddon_description
), intended to finish my quick-and-dirty hack from September 2009, which made it to trunk nearly at the same time as a string freeze entered in effect, making it impossible for me to polish this feature for 1.8.
At the left you can see something potentially less interesting, a work-in-progress Download progress viewer (taddon_download_progress
) that is written using mordante’s GUI2 toolkit instead of the old GUI1. This is hardly usable right now, and in fact, crashes the game, proving yet again that I’m not really fit for messing with the network layer of our dear game.
It’s really tempting to just run over the Download/Update dialogs with a steamroller, but mordante’s got his own plans for that and the GUI2 listbox widget, which will unconditionally become a basic building block of the hypothetical, unified add-ons manager dialog, plus there’s also Ilor’s work on the new server/client; therefore I can only wait for now until these matters are settled and try to have something ready for 1.10 as a last resort if neither of the aforementioned solutions are available by the time we hit another string/feature-freeze period.